Friday, May 21, 2010

Correction - Farmville Toolbar Bonus

The 25 FV Cash bonus is avialable by clicking the link in the sidebar at http://farmville.com
On the left there is an announcement about the toolbar. It doesn't matter if you already installed it. You can do it again.
Sometimes at the end of the process you get to farmville and it says there is 25 cash in the giftbox but it is not there. However if you open the page again or restart the browser, the 25 cash really do appear in the gift box.
 
It is available for Firefox 2.0 and supposedly for IE7 if anyone still uses that. It doesn't work in Chrome or IE8 or Safari it seems.
 
Ami Isseroff

25 Farmville Cash to install toolbar in Firefox - Get it while it lasts

In Firefox 2.0 plus - Click on someone's Chicken coop expansion and probably elsewhere and you get this link:
 
 
Use the link to install farmville toolbar. When all done, go to farmville again and you get 25 FV cash. There are a few kinks. You will need to click at the top of the page to let Farmville install the toolbar. When it is installed, the intallation process doesn't see to go anywhere. You need to go back to your Farmville page. But there are really 25 Farmville Cash waiting in the giftbox.
 
No kidding. Get it while it lasts.
 
Ami Isseroff  

Sunday, May 16, 2010

Farmville Stable Expansion - nasty surprises

Farmville's stable expansion is here. It's not very generous. You need to accumulate 10 each of the five stable parts to add 5 (five) horses. And then you can expand again, so save the extras. Farmville doesn't tell anyone in advance that you can only add five horses at a time. If I find out what the limit is, I'll let you know. For the number of horses I have, I may be accumulating parts for the next two years.
 
Warning - people are complaining that they have suddently lost things like Provencal gates, apparently related to the stable expansion.  Mine is still there, but my virtual dogs stopped doing tricks. They just blink for a split second when they are supposed to roll over or play dead or shake. Real dogs are harder to train, but they stay trained. Doggone.
 
 

Sunday, May 9, 2010

Getting the most out of Farmville Co-op jobs

I have quite a few gripes about Farmville Co-op jobs, but they are the best way for people with small farms to get ahead quickly and get bonus points. How else can someone with a hundred or 200 plots regularly get 1000 XP in a day or so without a lot of planting and harvesting?  
 
The biggest problem initially was that many neighbors and friends could not join jobs of other neighbors and friends. This seems to have been improved.  
 
Some tips:
 
1- All the jobs use crops that do not have a high point value. If you plant your whole field with grapes (2 XP per day) to do a Co-Op job, you can lose, say, 400 XP that you would have gotten had you planted peas (3 XP). But if you have enough partners, you don't need to plant a lot of grapes or anything else. Everyone gets the same XP bonus for a job, no matter what their contribution was, as long as they harvest before the job is done. The best sort of job management allows as many people as possible to join. If you are leading a long job (4 days 21 hrs)  and have enough neighbors, you can afford to plant only part of your field for the job, and then wait a few hours to allow others to join. Meanwhile, plant a fast crop like blackberries on the rest of the fields. If there are not enough people joining, you can always plant up the rest of your fields for the job, allowing enough time to get the gold medal.
 
2- Don't start a job if you don't have a lot of Facebook friends who play Farmville. Only friends of the group leader can join your job.
 
3- Don't join a job that is very late unless you can add enough to finish it. Chances are, if nobody joined after a day, nobody is going to join - the leader hasn't got enough neighbors and friends who play farmville.
 
4- There is always the possibility that someone will not harvest in time, which can sabotage the job. To get insurance against this, each person can plant more than is required, even if it doesn't register as seeded. If your job requires grapes, all the grapes harvested while you are in the job will be counted, regardless of whether or not they were registered as seeded, up until the maximum. Of course, this means that those who do not harvest in time may be shut out. And you can plant, for example, grapes, and then join a job afterwards. Seed more grapes, and then you can harvest the ones you planted and the harvested grapes count for the job. The seeded ones will not be counted when they are harvested, but still, it means you can actually (in theory) finish a job in an hour, if everyone joins the job after their grape (or tulip or whatever) crop is ready.  
 
5- If you can coordinate a team of people who do jobs together, you will all start together and finish quickly, minimizing the wait between jobs.
 
6- Not everyone in the job is necessarily listed on the main job page display, because the space is limited. Click the "Friends" tab to see all the people in the job.
 
And remember - it really is only a game. :-)
 
Ami Isseroff